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    Soul Edge - Wikipedia

    • Soul Edge was developed as an experiment by Namco to explore the possibilities of a weapon-based fighting game; Samurai Showdown was one of the first of this type, while Battle Arena Toshinden was the first in 3D. Soul Edge was the first motion capture based video game created by using passive optical system markers. Soul Edge was initially release… See more

    Overview

    Soul Edge is a 1996 fighting game developed and published by Namco for arcades. It is the first installment in the
    Soul … See more

    Gameplay

    Soul Edge was created prior to the introduction of the so-called 8-Way Run. The characters can sidestep to either side by double-tapping down to move to the foreground or tapping down then up to the backgroun… See more

    Developer(s)Namco (Project Soul)
    Publisher(s)Namco · PlayStation · NA: Namco Hometek · EU: Sony Computer Entertainment
    Director(s)Teruaki Konishi
    Producer(s)Masuya Oishi
    Plot and characters

    Soul Edge's events take place in the year 1583. The game tells the tale of warriors searching for the ultimate sword, "Soul Edge". It has been given many names throughout history, such as "The Sword of Salvation", … See more

    Reception

    In Japan, Game Machine listed Soul Edge on their March 15, 1996 issue as being the second most-successful arcade game of the month. On the annual 1996 Gamest chart, Soul Edge was the 20th highest-grossing ar… See more

    External links

    Official website Archived March 12, 2016, at the Wayback Machine (in Japanese)
    Official website (Ver. II) Archived March 1, 2016, at the Wayback Machine (in Japanese)
    Soul Blade at MobyGamesSee more

     
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