
Help Pet Following Like in Pet Simulator X - Scripting Support ...
Feb 12, 2023 · How to make pets follow players back every time, just like in Pet Simulator X. My System: Pet Simulator X: Script local PetMovementHandler = {} local Players = game:GetService("Players") local RunService = game:GetService("RunService") local PlayerPets = workspace:WaitForChild("PlayerPets") local HalfCircle = math.pi local function …
Scripting pet sim with rojo - part 1 - Community Tutorials - Roblox
Dec 24, 2023 · i believe project based learning, so let’s do some of that! i found it pretty hard to transition to file based scripting (or whatever you call it), so today we’re just gonna do some tomfoolery and learn how to get to a fancier toolchain through trying to have a DMCA speedrun world record tl;dr this is supposed to teach the reader how to use rojo and vscode (and a few …
Scripting pet sim with rojo - part 2 - Community Tutorials - Roblox
Dec 25, 2023 · make sure to go check out part one if you havent: Scripting pet sim with rojo - part 1 wait… so what are we actually scripting again? we’re making the pet system for pet simulator in order to get sued by Big Games as fast as possible! we’re basically just gonna recreate the pet movment! this is surprisingly complex, and since we’re normal and civilized people, we’re …
How i can make something like pet simulator x did - Roblox
Feb 23, 2023 · Hello i’m CaptainRodded and i’m here for ask help i want to try making something like pet simulator X that tell the player how many of this pet exists in the whole game Video about what i’m talking: I think they are using Datastore or MemoryStoreService (I don’t know anything about this) but i’m not sure because datastore have a limit resquest (i don’t really know a lot …
How to make pet sim x like pet movement - DevForum | Roblox
Dec 9, 2021 · Hello! I was wondering how I make a pet simulator x like movement where of course the pet follows you, I can easily script that, but with the back-and-forth movement smoothly. As I said above, I can make a pet that follows you, but it looks really low quality, and the pet looks like a possessed dead body.
Pet Hatching Framework | PART 1 - Community Tutorials - Roblox
Sep 24, 2021 · So, I was browsing through dev forum and saw that not many systems like this are made so I decided to make it. Also I was bored. Also Going to be a ton of hr spams lol. First time making a tutorial like this so yes. The system looks something like that and if you want to know how to make it, read this post ig, Oh yea if you want to test it out for yourself you can play it …
Pet Simulator X Open Egg - Scripting Support - Developer Forum
Mar 2, 2023 · What do you want to achieve? I want to make hatching like in pet simulator x (it’s show in workspacee not in viewport) and the pets are in the same position of the ui display (it has pet name and rarity) What is the issue? I don’t have great understanding of cframes so i can’t calculate the position relative to ui and camera What solutions have you tried so far? I tried to …
Pet follow module [Simulator style] - DevForum | Roblox
Dec 2, 2020 · Since releasing my 100 free simulator pet models one of my most persistent requests was to make a script which makes pets follow the player, so here we are. System in action (Ignore bad gif quality) API: :AddPet(Player, PetName) Searches the pet folder for a pet by that name. :AddPet(PetName) Also works and automatically assigns the pet to the local …
How would I script a pet following system - Scripting Support ...
Jul 27, 2023 · Basically I’ve figured out how to make a sort of following system but I don’t know how to calculate the positioning of the pets determined by how many pets the player has equipped.
Pet movement system/ animations like pet sim x - Roblox
Jul 28, 2023 · Hello, which is better to use for moving pets? Can the cframe somehow use physics with vector math or move them with something else? Please tell me how this can be organized, if for example I will use a cframe with the release RayCasting down from the pet. And is it possible to somehow connect the animation to the pet when it walks?