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Marine Repairs and Training [TC][AP][ALP] - egosoft.com
Marine Repairs and Training is the state-of-the-art in training your marines and doing field repairs. Features. Marines will repair the ship that they are on, or any ship docked to the ship that they are on. Marines will repair any station or complex that they are docked to. Marines will spacewalk to repair targeted ship (when you press the ...
[X3TC/AP] [SCR] Ship Services - egosoft.com
Code: Select all t-file ID default description * 10 1000 How much longer it takes a small ship compared to an M1 to repair an M3 (usually, self only), in percent * 11 500 How much longer it takes a medium ship (M6, TP) compared to an M1 to repair an M3, in percent * 12 250 How much longer it takes a larger `carrier` (M7, M2, TL) compared to an M1 to repair an M3, in percent * 13 100 Reference ...
Question about ship self-repair - egosoft.com
Apr 21, 07:18 Basically after a capture, I have the Drone Carrier transfer over all the repair drones the captured ship can handle and have my support ship with the big crew, transfer over the specialized and highly skilled repair crew. It is still slow as hell even getting the capture moving under its own power with any sort of speed, but a ...
[Index] Community Script & Mod Download Library for X3: Terran …
Nov 14, 2004 · [2008-12-16] Marine Repairs by Tatakau ; Marines repair ship and station hulls [2009-08-02] Mobile Production Module (MPM) by Logain Abler ; Enables ware production on TS/TL class ships [2012-05-24] MORS MK1 by Tiek [2009-04-19] Nanite Hull Repair by arcana75 ; Hull repairs itself by consuming shield energy [2008-12-16] Pandora Tunings by ...
[MOD] Guilds - BETA v0.74 - 2024/12/15 - Page 3 - egosoft.com
Jan 16, 2024 · Cycrow wrote: ↑ Mon, 15. Jan 24, 12:03 The kha'ak invasions are primarily going to be similar to the current Xenon ones, where ships will jump into other sectors and start to attack.
Marines should act like service crew - egosoft.com
Feb 13, 2025 · Marines are ranked by their marines skill during deployment. Players don't need to worry about the crew designation because the game itself uses marine skill rankings (elite, veteran, rookie) to determine their effectiveness. Therefore, these designations are irrelevant to the player, as a marine's skill level already indicates their combat ...
[SCRIPT] Salvage Commands & NPCs v1.5 [2008-11-20]
Oct 31, 2008 · marine repair cycrow's turbo booster cycrow's community configuration menu cycrow's Salvage Claim Software all of these work well, edited the t files myself (without translating them, maybe i'll do it this evening) to make them appear in my game (langage code 33 - french) regards, Seedz
X³: Farnham's Legacy - Scripts and Modding - egosoft.com
Jun 29, 2024 · Marine Training and Repair by Dr. Bullwinkle. by Jonzac » Tue, 19. Dec 23, 02:14. 0 Replies 1519 Views ...
[X3LU] Repair Laser Rate Pack - egosoft.com
Jul 26, 2015 · Because I tried, but the speed of my repair laser doesn't appear to have changed. This is my first time trying to edit a game file, however, so I may be screwing it up. I changed the hull damage number for the "SS_BULLET_REPAIR" ID from 20 to 50, and then to 200, but no change was noticed in game. (And yes, I saved the changes. )
[X3:TC] How to repair a factory/complex? - egosoft.com
Feb 9, 2008 · This is one of the reasons I think repair lasers should be produced in their own factories. I like the idea of sending in a TL with the happy rays to patch up a wartorn M2, or turn the tide of battle by sending in an M7 which proceeds to happyzap friendly ships.