
Machinima, Inc. - Wikipedia
Machinima developed a premium channel to feature quality content produced by network content creators along with major production companies and Hollywood studios known as Machinima Prime. Weekly shows that run on Prime include Life on the Road , XARM , Prank Lab , and Halo 4: Forward Unto Dawn .
Machinima - Wikipedia
Machinima (/ m ə ˈ ʃ iː n ɪ m ə,-ˈ ʃ ɪ n-/) is the use of real-time computer graphics engines to create a cinematic production. The word "Machinima" is a portmanteau of the words machine and cinema.
Machinima | Wikitubia - Fandom
Machinima was a gaming network created by Hugh Hancock in January 2000. Contrary to popular belief, Machinima is not a single YouTube channel since it transformed into a "Multi Channel Network".
Machinima - YouTube
Machinima is the most notorious purveyor and cultivator of fandom and gamer culture. This channel features current popular content such as BFFs, Super Best F...
Machinima - Simple English Wikipedia, the free encyclopedia
Machinima (/ m ə ˈ ʃ iː n ɪ m ə / or / m ə ˈ ʃ ɪ n ɪ m ə /) is a type of animation and digital moviemaking style. It is the use of 3D computer graphics with a 3D video game or computer game to create the 3D animation.
How Machinima Works - HowStuffWorks
In this article, we'll talk about how machinima is made, why it's so popular with filmmakers and audiences, some legal issues machinimists face and some popular machinima movies and series. In the next section, we'll go over some basics of machinima.
Machinima - TV Tropes
Machinima (mah-SHEE-ne-mah or mah-SHIN-nuh-mah) are movies made with video game assets. The word is supposed to be a portmanteau of "Machine" and "Cinema", but the guy who coined the term, Hugh Hancock, misspelled it.
The Origins and Evolution of Machinima | Machinima
What defines machinima as still inherently digital code (technological science), and how has it evolved beyond its cinematic properties (new media)? This is the question I explore through the making of my own machinima, as I simultaneously experiment with Jones’ first two strains. A Note on Technology and Entertainment as Fashion
List of machinima works - Wikipedia
At a total length of three hours and fifty five minutes, [1] it is the longest single-piece machinima production. [2] 2002 Anachronox: The Movie: Jake Hughes Ion Storm Science fiction: Quake II engine (modified) 136 mins 2006 BloodSpell: Hugh Hancock: Strange Company: Fantasy: Neverwinter Nights: 90 mins 2006 Borg War:
Machinima
Nov 18, 2004 · The Machinima Archive is dedicated to the academic investigation and historical preservation of the emerging art form known as machinima. Machinima is filmmaking within real-time, 3D virtual environments, often appropriated from existing video game engines.