
GitHub - google/swiftshader: SwiftShader is a high …
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics. - google/swiftshader
SwiftShader - Git at Google
SwiftShader [^1] is a high-performance CPU-based implementation [^2] of the Vulkan [^3] 1.3 graphics API. Its goal is to provide hardware independence for advanced 3D graphics. NOTE: The ANGLE project can be used to achieve a layered implementation [^4] …
swiftshader/docs/Index.md at master - GitHub
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics. - google/swiftshader
SwiftShader
SwiftShader is a high-performance CPU-based implementation of the Vulkan and OpenGL ES graphics APIs12. Its goal is to provide hardware independence for advanced 3D graphics. Android and Chrome (OS) build environments are also supported.
Universal rendering with SwiftShader, now open source
Jun 30, 2016 · SwiftShader is a software library for high-performance graphics rendering on the CPU. Google already uses this library in multiple products, including Chrome, Android development tools, and cloud services. Starting today, SwiftShader is fully open source, expanding its pool of potential applications.
GitHub - troyguo/SwiftShader: SwiftShader CPU-based …
SwiftShader is a high-performance CPU-based implementation of the OpenGL ES and Direct3D 9 graphics APIs 12. Its goal is to provide hardware independence for advanced 3D graphics. The SwiftShader libraries act as drop-in replacements for graphics drivers.
Highlights of using SwiftShader Vulkan Rapid prototyping of a new Vulkan feature Building with sanitizers (like ASAN or TSAN) to let fuzzers find cracks in the implementation/spec and improve test coverage Platform-independent shader debugging Finding bugs in applications making assumptions about available features macOS support
SwiftShader - Google Open Source
SwiftShader [^1] is a high-performance CPU-based implementation [^2] of the Vulkan [^3] 1.3 graphics API. Its goal is to provide hardware independence for advanced 3D graphics. NOTE: The ANGLE project can be used to achieve a layered implementation [^4] …
SwiftShader brings software 3D rendering to Chrome
Feb 17, 2012 · SwiftShader is a software 3D renderer used in Chrome 18 that lets you use CSS 3D and WebGL even on deny-listed GPUs. SwiftShader is available only on Windows and kicks in when you visit a site that uses 3D graphics features.
Universal rendering with SwiftShader, now open source
Jun 29, 2016 · SwiftShader is a software library for high-performance graphics rendering on the CPU. Google already uses this library in multiple products, including Chrome, Android development tools, and cloud services. Starting today, SwiftShader is fully open source, expanding its pool of potential applications.
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