The world of 3D character creation can feel a little like sorcery at times, especially when we’re creating figures such as ...
He used ZBrush for the model and Maya for the forest ... Sub-Surface Scattering material effect in Arnold. For the texture painting, I focused more on emphasising colour variation.
I f you want to create highly detailed or organic 3D models, 3D sculpting is the best technique. Unlike other 3D design ...
He used ZBrush for the model and Maya for the forest ... Credit: Shuhang Li For the texture painting, I focused more on emphasising colour variation. There are rich colour changes in the whole ...