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Too many RPGs don't get that 'choices that matter' isn't just about cause and effect, but Avowed doesGiving me choices that matter, not just to its own systems and evolving story, but to me as a player, is something Obsidian's ...
Ideally, these models could infer a simulated understanding of how in-game objects and characters should behave based on ...
Choices in video games can matter, with decisions altering storylines and character relationships significantly. Popular RPG games like Fable 2 and Mass Effect 2 emphasize strategic choices ...
A team of scientists has now created a computer model that can represent and generate human-like goals by learning from how people create games. The work could lead to AI systems that better ...
It was a matter of time before AI invaded ... This week, Microsoft revealed Muse, a cutting-edge generative AI model capable of understanding 3D game worlds and player inputs to generate AI ...
including its own video games division, Microsoft today made a bunch of announcements regarding its generative AI technology that will be used for games development. Today Microsoft revealed Muse ...
Microsoft has made a major annoucement about using AI in gaming ... but it’s only a matter of time before that’s improved. Muse is also intended to help optimise older games for modern ...
TL;DR: Microsoft believes its new generative AI tech could one day be used to future-proof games libraries and access classic tough-to-find games. Microsoft hopes to use its new AI technology to ...
Credit: BioWare, Electronic Arts But "choices that matter" isn't just about how many ways a game can demonstrate cause and effect to me. A few slightly different dialogue lines or choosing which ...
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