He used Blender and ZBrush for modelling, with Unreal Engine handling the render. Substance 3D Painter also played ... process of creating high-poly details and sculpting. The Dying Light setting ...
Rendering in 3D presents its own problems ... [Michael]’s LCD and Arduino can display the Stanford bunny, a low-poly 3D face, and geometric object. It’s not a video game yet, but [Michael ...
I used Maya for the retopology, UVs and hair cards, ZBrush for the high-poly, Substance 3D Painter for the texturing, and ...