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This 3D artist’s render, inspired by videogame Dying Light, isn’t just beautiful – it shows a crossbow as it could work in real lifeHe used Blender and ZBrush for modelling, with Unreal Engine handling the render. Substance 3D Painter also played ... process of creating high-poly details and sculpting. The Dying Light setting ...
Rendering in 3D presents its own problems ... [Michael]’s LCD and Arduino can display the Stanford bunny, a low-poly 3D face, and geometric object. It’s not a video game yet, but [Michael ...
21h
Creative Bloq on MSN“I love to see how the model comes together and starts coming to life!” – how this 3D character artist breathed life into a compelling concept using Maya and ZBrushI used Maya for the retopology, UVs and hair cards, ZBrush for the high-poly, Substance 3D Painter for the texturing, and ...
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